Factorio download 0.12.203/28/2023 ![]() ![]() Fixed game sometimes not being focused properly on OS X. Fix that biters wouldn't become aggravated when damaged by the flamethrower. Reverted the change from Version: 0.13.12 that would disable and hide vsync in some cases. Fixed combinators not drawing lights for the activity led. Fixed that the game would crash when trying to load a save that contained unit groups with members in different surfaces. Fixed rail signals getting sometimes stuck as reserved. Rewritten sandbox scenario to work in multiplayer. Changed default renderer for AMD GPUs back to DirectX. When the first LUA command is used, players are warned that it would disable achievements. High values of this setting have negative performance impact on drawing lamps. Changed default value of "Lights render resolution" graphics option to 0.25. Added graphics option "Enable tree sprite mipmaps" that should reduce GPU load when drawing large forests. Changed the personal roboport so it reacts faster to jobs in range. Fixed crash when removing mod with modded rocket silo. Fixed circuit network controlled signal penalty once more () Fixed crash due to false-positive detection of a save corruption. Added upper limit to resolution parameter of LuaGameScript::take_screenshot function. Added LuaConstantCombinatorControlBehavior::enabled read/write. Fixed chunk positions would get improperly rounded instead of floored. Fixed LuaSurface::map_gen_settings.shift not working. Fixed crash when trying to connect wires to entities with 0 wire connection distance. Fixed that it was possible to create an assembling machine with zero energy usage. fixed game.regenerate_entitiy() not working at all. Fixed copy-paste between inventory sizes applying the inventory restriction oddly. Fixed deconstruction would reset the build rotation value. Fixed a crash that would happen after changing UI scale with the inventory open. Fixed sound settings not applying when pressing escape. Fixed the market entity not migrating/handling removed items it was offering. ![]() Fixed script errors with tight spot level 5. Fixed GUI size issues with modded recipes that have a ton of effects. Fixed that sending random garbage to the RCON port could crash Factorio. Fixed crash when removing entities that had active alerts. Fixed clearing blueprints didn't clear the label. Fixed crash when number animation variations of unit-spawner entity is reduced. Fixed that vehicle machine guns would show in the logistics request and inventory filter selections. Fixed console command warning not sticking through save-load. Increased tank machine gun range to 20. Changed train wait conditions to use standard boolean precedence for evaluation, instead of a simple left to right accumulative evaluation. Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. Fixed selection boxes of trains in specific situations. Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. Added LuaEquipmentPrototype::equipment_categories read. Added LuaEquipmentGrid::prototype read. Added LuaItemPrototype::equipment_grid. Changed LauItemStack::grid to return nil if the item doesn't have a grid. Removed LuaItemPrototype::equipment_grid_size. Fixed game freeze when an error was thrown during the player left game event. Changed equipment and equipment grids to have categories that define what equipment can go in what equipment grid. Changed equipment grids to work as protoypes: defined and referenced by things that use them. Added support for equipment grids in cars, tanks, locomotives, and cargo wagons. Factorio shouldn't crash anymore when Direct3D device is lost due to locking screen or entering sleep mode. Removed the option to enable/disable latency hiding, it is always on on clients (and off on the server). Disabled loading of saves before 0.11.0 version (You can use 0.11.22 to load older saves and re-save them). When selecting inventory filters the filter is automatically set to the item in the cursor if any. Added /team command that messages all players from the same force. ()ġ) Internal reliability and stability improvements.Ģ) Players don't have to wait for other clients to download and load the game.Ĥ) It is possible to use menu and quit the game when connecting to the game.ĥ) Server doesn't stop/slow down the game when some client is too slow, stops communicating or saves the game longer than the server.Ħ) Players automatically quit game after 3 desyncs. Fixed that a very big number of biters on a map could cause very significant UPS drop. (If it happens anyway, we will have more info) Possible fix game not showing in browse game list. Fixed that exiting hosting game could stuck Factorio forever. ![]()
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